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Old Aug 14, 2011, 07:47 AM // 07:47   #1
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Default Final primary quests for Eye of the North

I simply can't do them. I've tried different heroes, different skills, spent hours trying to accomplish. I'm talking about the Asura, Dwarf and Vanguard. Acutally, I did finish Asura. So there are two before the final battles. I simply want to know how other players managed to do this.

Also, I started War In Kryta and I'm finding that too hard, too. This is quite discouraging and any suggestions, tips, would be welcome.

I have three level 20 characters, with the full 200 skill points. I finished Prophecies, Factions and Nightfall.
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Old Aug 14, 2011, 08:06 AM // 08:06   #2
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Make sure you an dyour heroes have maxed (and suitable) gear.
Create good builds for your heroes and a matching team, look around on gwpvxwiki for examples and ideas.
Check the wiki's for specific strategies required for these missions.
Work on your tactics, take a step back, observe the battle field and see what makes a fight go bad. Then improve how you go approach a fight/mission.

Last edited by Amy Awien; Aug 14, 2011 at 08:08 AM // 08:08..
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Old Aug 14, 2011, 08:53 AM // 08:53   #3
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7 Hero Discord. I was able to steamroll Eye of the North and War in Kryta with it. There's a thread on it somewhere in the builds section.
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Old Aug 14, 2011, 09:10 AM // 09:10   #4
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Asura: Flag heroes 1, 2 and 3 to one side, and you stay with them. Flag the remaining 4 to the other. Make sure you have one healer on each side. I think I even used a hench healer because I only had Ogden. Somehow it worked from the first try, I'm quite new and didn't have any special things set up when I did it, except that I gave all my heroes HP runes and insignias. I did Asura last, so I think I used Jora, Ogden, Vekk, Gwen, Pyre, some other hero I had, and a hench healer. If any of your heroes matches your profession, put it in the other group.

Vanguard: tell the siege devourers to attack the far side (the gate I think) and you deal manually with what ports in front of you, and with the closer archers. When that part of the quest is complete, start taking down one by one all the groups you encounter. Don't rush it. At the end, the Charrs and the destroyers will attack eachother and thin their numbers. Display your Deldrimor rank to have Stout-Hearted enabled if you have problems with the Destroyers, or display the Vanguard title if you have problems with the Charr.

Norn: Blood Washes Blood: the remaining 3 groups or so are harder to tackle, the rest is easy. Use your bear skills and try to kill that annoying last boss first so it's faster to deal with the rest. Even if you die there 20 times, you can still do it. A Gate Too Far I can't really remember, but since normally the NPC's don't die and screw the quest, just focus fire on one mob at a time until you finish them off.

This is all from what I remember. I did these only once about 2 months ago, and trust me, I'm new, I'm a noob and yet I did them. Therefore, anyone can. Read more info on each quest here if you need too.

Good luck.
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Old Aug 14, 2011, 09:46 AM // 09:46   #5
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Asuran: Don't go to the quest mark, but turn left at the start, circle around the structure at the start and go over the vine bridge. Clear the field with 7 hero's and when your reached the darkened area, flag your hero's at the small entrance (spread them a bit out, so they block the entrance). Run back to the start alone and activate the quest and run back (use running skills or sweets if needed). Kill everything that spawns including the two final bosses.

Vanguard:Take it easy and free the devourers at the start to the left and the right. let them target the far side. use flags to get your hero's focussed on one side. When the Saurus enters the battle, use flags to protect him (when you flag your hero's at the main gate they have a very good defense point), manually force your hero's to heal the saurus when needed. When they gate is cracked, take it slowly, most enemy's behind the gate will scatter. so take one side at a time and use the fact that the charr and the destroyers are hostile to eachother.

Norn (there are two final mission, the sequence isn't important).
A gate too far, lvl 1: take it slowly, work your way to the shrine, get the skill and work your way to the portal slowly, one group at a time.
lvl 2: You can avoid most enemy's on this lvl, the last group you can run past to the portal.
lvl 3: don't overagro and clear your way, then start killing the asuran gate to finish it

Blood washes blood: Work your way to the shrine to get the bearskill. don't overagro and take your time. enter the fortress by destroying the gates with the bear skills. When in the inner circle of the fortress, take down one group at a time, make sure you kill the boss first when you agro his group.

In general there are two reasons people fail in eye of the north primairy quests (in normal mode):
1: your teambuild needs improvement.
2: you rush it too much and want to go too quickly
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Old Aug 14, 2011, 10:29 AM // 10:29   #6
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Finished Nightfall u say.
I have heard that isnt easy either....

Anyway, how i managed EotN and WiK...

Upgrade your heroes with better skills, runes, insigs and weapons.
Also, yes, your party formation is also important.
I never really was a fan of meta builds like Discord-way, for NM that shoudnt be needed, except for like elite dungeons.

I for one am gonna recommend to NOT use any ranger hero or henchman.
Some folks here say 2 healers are enough (for a party of 8), i always use 3.
Some folks may say they shoudnt have res skills (cos when they res they cant heal).
My healers always have a res skill, dead party members is imo a bigger risk for party wipe, if u use H/H.

I also will recommend to use Gwen (or Norgu) with a build that has alot interrupt skills.
One or two Derv melee heroes, with good builds they can do alot AoE damage!

For the 2e and last Vanguard quest i use a Necro minion master.
As for the last Vanguard quest, i remember to have the Siege Devourer attack the left Buff not the left Gate. That works for me.

As said, very important, dont over-aggro.
Sometimes thats difficult with areas where mobs patrol the area.
U think u attack one mob and while u r busy more mobs (may) walk your way.
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Old Aug 14, 2011, 10:32 AM // 10:32   #7
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if you check the discussion page of each mission/quest on the official gw wiki there are general tips on tactics to complete it and occasionally some h/h set-ups. other that that check pvx for some builds and once you'veunderstood how they work tweek them to favor your gamestyle.
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Old Aug 14, 2011, 10:25 PM // 22:25   #8
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Thanks for all the answers. I will study them.

I tried Heart of the Silverpeaks, got all the way to Cyndr and discovered I didn't have the necessary skills to fight him. I needed interrupt skills, and life draining skills.

The reason I got so discouraged with these quests is because of the time it takes to do them, hours. And then to get to the end and can't finish. So discouraging.

I did finish the Asura. It was long, too, but I do go slow and carefully. It's just getting the right mix of heroes and skills.

Since I'm a Ranger/Monk, I have a hard time deciding how much good I'm going to be, and if I should just go all Monk for the extra help that would be. I do take two monks, one for healing, one for protection, and put them on avoid combat so they are using their Monk skills instead of fighting.

Last edited by Cryshal; Aug 14, 2011 at 11:00 PM // 23:00..
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Old Aug 14, 2011, 10:46 PM // 22:46   #9
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Quote:
Originally Posted by dagrdagaz View Post
Some folks may say they shoudnt have res skills (cos when they res they cant heal). My healers always have a res skill, dead party members is imo a bigger risk for party wipe, if u use H/H.
What I like to do is give some ranged dps heroes a rez, if they don't have any other need for their secondary class.

e.g. I have Gwen and Norgu both as Mes/Rit, with no points in any Rit attributes, just one skill slot dedicated to a rez. Effectively, they are full-on mesmers who just happen to have a rez in slot 8.

That was my healers don't need to rez in battle, but I still get dead party members up again pretty quickly.

(not intended as any sort of "pro tip", but this works well as a safety blanket for a fairly inexperienced player like myself)

p.s. Cryshal, once you get through these missions, the final final EOTN mission is harder still. But here are two words that will make it a lot easier: "Pain Inverter".

Last edited by Beliarchia Targon; Aug 14, 2011 at 10:48 PM // 22:48..
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Old Aug 14, 2011, 11:30 PM // 23:30   #10
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try a 3nec discord team, you might wanna add in a monk or two for heart of shiverpeaks to make it close to fail proof, though. apart from that very quest, add dps heroes, and you should be good to go.
if you need any help, IGN leet sindrome
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Old Aug 15, 2011, 01:09 AM // 01:09   #11
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Quote:
I needed interrupt skills, and life draining skills.
You don't. There's a dwarf carrying kegs there, you can talk to him, get a keg, drop it at Cyndr making it vulnerable, then damage it as much as you can. Rinse and repeat.
Sure, you do need something to cope with the nearly constant burning and some AoE damage, but that's not that big deal.
Quote:
The reason I got so discouraged with these quests is because of the time it takes to do them, hours.
Hours? Just did GOLEM today with my fiancee, N & A players, six heroes. Did it the easy way, took us about 20 minutes, NM.
Quote:
Since I'm a Ranger/Monk
There's pretty much no synergy between Ranger and Monk. Go R/Rt for Barrage Splinter, check gwpvx.com for general idea.
Quote:
on avoid combat so they are using their Monk skills instead of fighting.
Wrong again. Get them some inspiration, say 6-7, and stuck Waste Not, Want Not and/or Leech Signet onto their bars, set them to Guard. Also, you don't really need a dedicated prot hero for NM. You should use a minion master, N/Mo or N/Rt, with minions and either prots (Prot Spirit is pretty much everything you need) or resto (Xinrae's Weapon is awesome, and no, minion masters don't need Death Magic elite skill to be effective).

Not to mention the spirits, either used by you or a hero...
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Old Aug 15, 2011, 01:36 AM // 01:36   #12
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Seems I'm mostly using the wrong heroes, and/or skills.

I did GOLEM before when I played GW. I'm trying to finish up EotN now.
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Old Aug 15, 2011, 02:32 AM // 02:32   #13
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One bit of advice that really helped me getting back into GW was to ditch the melee heroes and henchmen. It seemed inconceivable at first, but it gives you a lot more control when trying to manage H/H teams. In particular, pulling and focus firing are much easier when everyone???s standing relatively still and have similar ranges.

With regards to EotN generally, I found the skill Winter to be enormous help. It???s a bit fiddly having to redeploy it before big fights, but with the glut of fire resistant enemies (and in particular destroyers), it can be a good solution for ranger and (some) ele builds which involve a lot of fire preparations / nuking.
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Old Aug 15, 2011, 04:53 PM // 16:53   #14
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Quote:
Originally Posted by Beliarchia Targon View Post
What I like to do is give some ranged dps heroes a rez, if they don't have any other need for their secondary class.

e.g. I have Gwen and Norgu both as Mes/Rit, with no points in any Rit attributes, just one skill slot dedicated to a rez. Effectively, they are full-on mesmers who just happen to have a rez in slot 8.
How come people like to use Flesh Of My Flesh so much, especially on a Mesmer? With FOMF, you now have two heroes with half-health and are very squishy. I prefer to use the Monk skill Ressurection Chant on Mesmers. Their Fast Casting makes a 6 second spell into a 3 second spell, and both heroes are still at full health. Its only down-side is its a half-range spell, but during a fight you are close together anyway.

A Water Magic or Earth Magic Elementalist will make some things easier with their snare and ward skills. So will having a Necromancer with Minion Master skills to provide a "meat shield." Assault on the Stronghold is a very tough mission for new players. It took me several tries before I got the hang of it. The same with Cyndr at the end of Heart of the Shiverpeaks. As with most things in life, it takes practice, patience, and understanding of the situation.

You can also stand in the Outpost for the mission and use the Party Search window to advertise that you're looking for a group to help you.
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Old Aug 16, 2011, 01:18 AM // 01:18   #15
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Quote:
Originally Posted by Malganis View Post
How come people like to use Flesh Of My Flesh so much, especially on a Mesmer? With FOMF, you now have two heroes with half-health and are very squishy. I prefer to use the Monk skill Ressurection Chant on Mesmers. Their Fast Casting makes a 6 second spell into a 3 second spell, and both heroes are still at full health. Its only down-side is its a half-range spell, but during a fight you are close together anyway.
I didn't give it a huge amount of thought, to be honest, I just went with FOMF for the low energy cost, short cast time and no cooldown. Ideally it shouldn't ever get cast anyway.
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Old Aug 17, 2011, 05:32 AM // 05:32   #16
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People say to have heroes with 600armor. How do you get that high? If I have to pay, I can't afford it.
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Old Aug 17, 2011, 05:43 AM // 05:43   #17
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Quote:
Originally Posted by Cryshal View Post
People say to have heroes with 600armor. How do you get that high? If I have to pay, I can't afford it.
I'll assume that's actually 600 health. You can use a combination of Survivor insignia, Vigor and Vitae runes, and weapon and offhand health upgrades. Base health at level 20 is 480, so an additional 120 would be required for 600.
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Old Aug 17, 2011, 06:46 AM // 06:46   #18
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600 health, for a well-built hero team, is an overkill. That much is used in certain player builds (most of all, 600/smite), and the more armor/hp in PvP, the better, but in general PvE, about 550hp is enough. This means mostly not using +3 runes, unless it's needed for the build, avoiding +energy upgrades, and so on. In PvE, especially for heroes, health is probably better than armor (heroes may have problems with meeting/exploiting the requirement for armor bonus, while health bonus is solid and works vs degen, plenty of which is in PvE).
I've started an assassin not long ago, decided that her heroes will use only what her got from drops. Beside my toon, it means about five-six grand total of runes/insignias used among seven heroes. And, so far, i had no problems in NM, be it Destruction Depths, Thunderhead Keep or Riverside Assassination.
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Old Aug 17, 2011, 07:54 AM // 07:54   #19
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First, a proper hero skillset is enough to let a naked hero group do those quests. Runes, insignia and modded weapons will help, but the basics are already there.

For builds, go to gwpvx.com and look around. I'd suggest a Signet of Lost Souls (SoLS) healer, Ray of Judgement monk, Signet of Spirits summoner, Soul twisting protective spirit spammer, Two mesmers as a team and possibly a Minion master to distract enemies.

Properly done, GOLEM takes about 20 minutes, Stronghold 9-15 minutes, Heart of the shiverpeaks and Destruction's depths half hour and a bit, and the finale A time for heroes takes 5 minutes
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Old Aug 17, 2011, 10:23 AM // 10:23   #20
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A Time for Heroes can be a pain in the backside if you don't know what you are doing though. If you know what you are doing, you will bring plenty of heal, Pain Inverter the boss and interrupt his Enraged Blast; he will blow himself up nicely.

Just don't ask for a runner, your victory will be all the sweeter if you do it all by yourself.
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